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Fluent platformer gameplay with intense combat elements, complemented with rough enemy AI, interesting protagonists using different powers, excellent soundtrack, impressive lighting and fancy special effects of occasional anime-style slow motion - that might overload your machine, so watch out - along with experience points system of RPG flavor, all make this wonderful game, but unfortunately, it is a roguelike, so apparently no conclusion or narrative sense of progress!

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I got to floor 35. Love this game, play it every day.

OH GEEZ!

So here's my bug catcher review :L

1.  Left click: Place block

2. Right Click: remove block

3.  2 Doors can be on top of each other -  DONT WORRY THOUGH!  You can still enter even though it looks like only one door :L

4. Space spawns the last enemy you saw/ attacked, at the mouse position.

5. Spawning yourself inside a block ( or an enemy ) renders the entity unmovable.  You can always free it though.  

6. Ratbone's disappearing bone act

That's all for now, I'm out!

Hi there! Your game is sooo cool!  I really like the concept for swarmbug, and I was wondering if I could use it and the rollerpig in a game I'm making (with credit of course)?  That would be amazing! Even if not, you're truly talented and this game is amazing. 

Thank you for your time,

-Fire Kiwi

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so good! roller pig is so broken! its perfect

Hey if your still working ducksoup dungeon 2 here are a few suggestions! Balance roller pig i don't know how but please do it. Make upgrades maybe 3 tiers and the final tier should cost 1500 gold for each character the only one i can think of is have rat bone's bone come back to him well thanks for reading this if you are. :)

I... got stuck because there were no doors to the next floor xD
Great game tho! I love rolling piggy, so much fun :D

Same, except, the first time i the room didn't appear for me.

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I did not expect so many different play styles, awesome game :)

I got a game juice overdose. This game is awesome, congrats!

Awesome game! Wish there were like ten more characters to unlock.

I pretty much have the same things to say as everyone else: simple fun, rollerpig is way too OP, sometimes the random generation causes issues [I had one level where the entrance and exit doors spawned on the same space and there was a pointless loop and nothing else...]

I do have a few other things to note though:

-Swarmbug and Ratbone are pretty neat concepts for characters imo, but while Swarmbug kind of works, I think Ratbone isn't good at all on account of the bone, while powerful, can potentially get lost somewhere and you have absolutely no means of defending yourself without it. Also, all characters except Rollerpig have immense difficulty with any enemies that are below and especially above them.

-The necromancer enemy has two problems, one of them just more serious than the other: problem one is you can very easily grind XP by just letting him spawn infinite minions and killing them, but the super serious problem is that rooms that have a lot of necromancers can cause the game to lag pretty bad and also make Rollerpig unable to roll around?? [His one weakness I suppose]

-Once you unlock every character, there's no real point to gold and the game has no real goal outside of "go to the deepest level possible" [not a bad thing per se but still]. Also, an options menu with volume control and keybinding is always nice.

Overall, a pretty nice game though :)

Did you know that you can hold up- or down-arrow and attack up/down? With slashchicken, you can almost infinite hover with down attacks, and up attacks hover enemies permanently!

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Nice game, simple yet engaging gameplay loop. But, having said that, Rollerpig is truly  OP. 

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Brilliant lighting concept.

BTW, I got to floor 8 and there was no exit door.  The I realised that clicking enables me to add blocks, and righ-clicking lets me remove them. So I ended up deleting almost everything and the birdie just fell out of the screen...


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Fun. Reached floor 36 with no problem using Roller Pig who is way too overpowered (just hold F the entire time) until I could no longer progress because a block formed in the way of the only path to the exit. Wish the keys D and F were customizable. There seemed to be a memory problem in which the game slows down due to skeleton production but the lag persists even to new rooms. Dying and starting over with a new character solved the issue.

https://imgur.com/a/Gq7tDfr

Good game.
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Spectacular game, really!

The movement mechanics are very fluid and the color palette is simply beautiful.

It took me a while to realise there is infinite jump, at first I thought I was walljumping :P

shame that it doesn't save your progress :( 

This is where I got after ~2 hours of playing, but I closed it afterwards and didn't get to try out the unlockable characters.


Great work, good luck with Ducksoup Dungeon 2!

Wow, you're good. I've been grinding every day for a week and my highest is 29.

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Thanks, though I rely mostly on spamming attacks (especially when slow motion kicks in). Also, you can essentially hover in place while attacking downwards, which is a good way to clear out enemy stacks. 

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Yup, I'm using the same tactics ;) Slashchicken is the only useable character for later levels in my opinion. If Bonerat can't get his bone back, he's as good as dead.

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fun but u cant make it more than a few levels before it bugs out

How is it bugging out? I've managed to get to level 29 without any bugs.

This is a really fun game although id like to say that if you start the game and quickly choose another character you can play as them even if they are not unlocked.

I found one level that had the exit blocked btw.

floor 14 is my best

floor 16

I finally managed to beat my floor 16 run.

I died next to the entrance to floor 20.

level 30

Honestly, after playing for multiple hours, this game is actually amazing. Good Job.

Multiple hours? wowow! :D Thank you for playing Watermelonica! ^^

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what are the controls???

Look mate. Read the description

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Is  there a secret character to unlock??!!

 

What do you mean? There are only four characters that I'm aware of.

Neat little game! Yeah piggy is invincible, but the concepts are well executed for what it is!

This is a cool pixel roguelike game for anyone who feels nostalgic about Gameboy games!

Love the graphics. Super fun too!

Such a cool game, and very good graphics and music :)
But if I had a feedback there is no more fun with the next characters, especially with Piggy because you are really invincible. (But the concept is very cool !)
So there's a little lack of challenge and especially of aim. Why am I playing ?  If it is to score the max floor it's too easy and repetitive, if it's to reach the boss floor it would be better but the boss sould be announced and be around the 10th floor
That could be really nice that exploring has a real benefit, for exemple try to kill the more ennemy possible to up your leveling and be more prepeared for the boss

That's only my opinion, for your next games maybe. But, cool game, thank you :)

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Awesome game,  the visuals are super cool, real time lighting is awesome. Really like the fact that there different characters to unlock with different attacks. Also the infinite jump felt like quite a clever feature to me.

Wow thanks for making a video! I'm actually working on a proper sequel in my spare time! Progress example: https://www.patreon.com/posts/skeletons-18902770

Woah that looks cool! Can't wait to see how it evolves.

Hey great work on the current version. I love the slashchicken and the Mother Russia bug. I have a few questions tho. Are the extra blocks that are in the way of your progress apart of the game and im just really stupid, or is it a bug in the random generator? I'm very happy with your work and I hope you keep working on this. Thanks!

hey thanks! It's actually a bug in the generator. :( 

However if I remember correctly, you can destroy (and create) blocks with the mouse. It's a little debug thing I forgot to remove. But for thjs situation it's quite helpful! 

Thx for responding. I actually want to try what u said. Maybe it could be an idea for puzzles in your latest work. Thx again for responding.

Great aesthetic, fun to play.

Very fun little roguelike with minimal features... too bad that half of my runs end when I find a generation glitch where I can't get to the next floor.

Rollerpig vs Goku

Gunna have to give it to rollerpig

Rollerpig is life

I am very fond of this concept. It has a classic arcade feel with some fun little twists. I really enjoy the lighting, monochromatic scheme, and the cute and creepy 8 bit sound track.  I also quite like the lighting dynamics. I do have a couple of critiques.

1. The control scheme isn't really all that intuitive in my opinion. I would opt for ASDF controls, with spacebar jump and click attack, given the option.

2. Slash Chicken and ratbone are very vulnerable characters. Their attacks don't invoke an invulnerability state, or prevent enemies from hitting you in any way that I can tell. Rollerpig, on the other hand, is an easy choice, seeing as for as long as you are holding attack, you are nigh invincible, and constantly attacking, while also receiving a boost to mobility. I think rollerpig was fun, so maybe only a minor nerf to his attack if any, such as certain actions breaking it, or maybe a stamina bar? The others definitely need a buff of some kind, or a defensive ability.

found a fun  lil bug. hit the character select button, then arrow right very quickly and you can select other characters without paying for them

Wow really?! Haha well that's not supoosed to happen! xD 

It is a fun bug though, I'll leave it in for now. :P

Super awesome. Great work.

Roller Pig too OP! Hold F Key and Jump and you are invulerable

Roller Pig too OP! Hold F Key and Jump and you are invulerable

I loved playing this game, though I was slightly confused at first as to why we kept going deeper into the dungeon without facing any bosses, or finishing the game, until I read that it's a roguelike :p

I can see why the playable characters were lined up in that order, as Slasher Chicken is able to juggle enemies with it's sword, Roller Pig can roll around, even in the air, and not get hurt at all, Swarm Bug and Rat Bone both require some strategy in terms of how and when to dispatch enemies, with Rat Bone being very satisfying when his boomerang ricochets all around a room and hits everything (aside from when it travels through a wall, disappears, and magically reappears in your grasp :p), despite needing to occasionally fetch it when it goes to far, while Swarm Bug's minions can only attack from the side and below.

The music, though repetitive, really set the tone of delving through a dungeon, and the lighting aspect really made me move through each empty corridor and column cautiously, which is a good thing in a roguelike as you never know when you're going to get ambushed :p

Overall. I had a good time playing this game, and I look forward a sequel that has a story in it :)

Thank you for playing! :) I love the fact that you played with all of the characters. ^^

You're welcome, Rilem; the others who posted before me gave me the idea to experiment with all 4 of your characters :)

I loved playing this game, though I was slightly confused at first as to why we kept going deeper into the dungeon without facing any bosses, or finishing the game, until I read that it's a roguelike :p

I can see why the playable characters were lined up in that order, as Slasher Chicken is able to juggle enemies with it's sword, Roller Pig can roll around, even in the air, and not get hurt at all, Swarm Bug and Rat Bone both require some strategy in terms of how and when to dispatch enemies, with Rat Bone being very satisfying when his boomerang ricochets all around a room and hits everything (aside from when it travels through a wall, disappears, and magically reappears in your grasp :p), despite needing to occasionally fetch it when it goes to far, while Swarm Bug's minions can only attack from the side and below.

The music, though repetitive, really set the tone of delving through a dungeon, and the lighting aspect really made me move through each empty corridor and column cautiously, which is a good thing in a roguelike as you never know when you're going to get ambushed :p

Overall. I had a good time playing this game, and I look forward a sequel that has a story in it :)

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