This is really awesome, but I do have two complaint: when you pull up the map, the game does not actually pause - meaning there is no way to pause, period. Getting killed on your way back to the savepoint after rescuing the last, secret villager, because you had to 'pause' to answer the phone, is no fun :(
A downloadable game for Windows, macOS, and Linux
Note: This is a #gbjam game. I did some post deadline bugfixes but it's a gamejam game so there might still be some hidden bugs floating around. Be warned!
update 1.1 added support for gamepads supported by html5 gamepad API
Cuckoo Castle is a mini-metroidvania made for the 4th edition of the#gbjam . In Cuckoo Castle you take control of a lonely knight seeking to defeat the evil force that resides in the Cuckoo Castle, an enormous castle that appeared out of nowhere.
Rescue new heroes and battle your way to the highest tower of the Castle.
- left,right arrow keys: move around
- up arrow key: interact with objects / characters
- D: jump
- F: attack
- enter: menu / mapscreen
- Q at pig statue: teleport to statue near town
The witch character has a double jump!
Try and find the Bugmeister for a totally different playstyle!
Click download now to get access to the following files:
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On Arch Linux you could get the libnotify.so.4 error (with 32 bits packages), by installing this package from AUR it resolve the issue : https://aur.archlinux.org/packages/lib32-libnotify....
Maybe a 64bits version can avoid that. Otherwise great game, a bit too small to play on PC though! :D
I love it when someone successfully recreates a classic style. Good job on this game. The visuals are nice and the music is very classic GameBoy. I dig it.
How do you fullscreen this game?
What am I missing on linux? When I try to run the game I get this:
error while loading shared libraries: libnss3.so: cannot open shared object file: No such file or directory