I accidentally softlocked myself by entering the dracula's room and then exiting before the cutscene could trigger, the cutscene triggered while I was outside the room and now I can't get back into it
The Itch.io client only allows me to download the HTML5 version of the game, can you categorize the downloads by their platforms so I can download the exe?
Excuse me, but.. how much damage does Dracula need to eat? Fighting against him with the bugger is bugged, so i had to switch to a lady magician, shooting fireballs every time i could, but still - Dracula outlived like 5 iterations of his transformations, and could go more! : F
so i just stumpled upon this game which is FANTASTIC! BUT i really wish there was a feature where you could go back to past saves or just erase saves because i beat the first boss and rescued the witch but then i went to save and i accidently hit q and up at the same time so now i cant progress
Ok. First, congratulations for the project, it's a simple game but with good mechanics and a gameboy aesthetic. Now, i've found this bug when you open the door of the boss and enter and exit the room in the same time. The text appears, but the fight don't begin and the character can't enter in the boss' room to defeat him.
...and now a game bug. I get to the castle in front of the door and my character is stuck in his flight pose and won't let me attack. There's also a rat spawning right at the left of the screen.
I just want to complete the game 100%. =( I beat Dracula, rescued about 9 villagers, unlocked Bugmeister and found the dev room.
I don't know if it is digging per se but as the Bugmeister, when you get to low health, you stop spawning minions and it looks like you're digging. It might not be. No one is saying how to solve that puzzle.
Is there a way to better control the Bugmeister's bugs? They keep going in the opposite direction, getting stuck on walls etc. Also, if they go somewhere you aren't, you can't spawn anymore. Can I recall/reset them in that case (apart from changing screens)?
I think the web version is quite buggy. I died and were in an infinite loop of taking damage even when Im dead already. Also are those controls for a left handed person, cause for me as a right handed player it is REALLY awful to control the player. Maybe its just me but the controls should be revised. Other than that I really love the art style! Pretty beautiful game, you got there :D
This game made me realize how much fun old school platformers were on the Gameboy. While knowing this game was part of the gbjam, it still brings in all the nostalgia to another level as the artwork, the level design, and the game loop just scream this came out in the wrong era. Even with the fact that it has the "use this character until you get another unique, niche character that is required", the devs really hit the nail on the head with this game
As far as glitches go, I only faced two that arguably are really huge oversights:
1. The character chosen glitch: This glitch is when you're playing as one character but the game thinks you're another character; an example being I was playing as the Bugmeister, changed screens and the game thought I was the night. Even following the advice of others on this page, this glitch broke my game as it would only allow me to do basic jumps and no attacks, regardless of who I switched to
2. The villager count/final boss oversight: I'm not sure how this game was programmed, but the game lets you get the end screen without defeating the final boss as long as you have 10 villagers. Not too big of a deal for those who cleared the castle, before returning to town, but I ended up "beating" the game before defeating Dracula. On top of that, there is (***SPOILERS***) a secret 11th villager you can find after defeating Dracula. The issue is that if you do get the 11th villager, the game will no longer allow you to get the ending (***END SPOILERS***)
All in all, the nostalgia was real with this game. It wasn't too difficult, it has it's nice quirks with the different characters and their abilities, and it's wholly reminiscent of old school Gameboy games
I ran into a bug where I think saving as the witch immediately after switching to her for the first time caused the game to do various weird things, including show both a knight and a witch in town, make me show as a knight but have the witch's character UI element in the corner and be unable to use any attacks at all.
I forgot how I fixed this but eventually I got it fixed.
I understand that the dev may not be fixing bugs anymore, but I feel like I should document this, in case anyone's curious, and you never know if it'll be useful information for a speedrunner.
Pretty solid game, though I rage quit at the Dracula fight. Bosses really need health bars so I could tell how bad I'm doing. Feels like I hit Drac five hundred times and he's still trucking.
Otherwise, I like the simple set up, and switching characters to unlock different playstyles has always been one of my favorite mechanics in games. Good work!
Aha! Funnily enough, I literally just managed to beat him without even knowing that. Took a while, though! Still have not found bugmeister yet, actually, but thanks!
I love this Metroidvania! Great work Richard, Shannon, and Diane! After I finished it, I saw this on itch.io today: https://arcadegamestudio.itch.io/the-knight-from-nokia-3310 It was posted one day ago. I don't know if you are affiliated with ArcadeGameStudio? If not, it appears they stole your game Cuckoo Castle. The title and the music are missing, but otherwise, it's Cuckoo Castle.
No worries :) ArcadeGameStudio's page on itch.io with your game which they called "The Knight from Nokia," was up for just one day. Under the usual links on the upper right side of the page like Follow..., Add to Collection..., Rate This Game, etc. they had one stating that they entered your game (without credit) into the "OpenGameArt Winter Game Jam 2022." I followed that link. There, in the comments another itch.io user, ZomBCool https://itch.io/profile/zombcool was asking ArcadeGameStudio for information about the assets they used to make the game, which if they couldn't provide, ZomBCool said the game would have to be removed from entry. I posted a reply to ZomBCool saying I thought the game was stolen from you and provided links to your page and game, and to the ArcadeGameStudio page on itch.io. I think this may be why they took down their page so fast. But they still have a presence on itch.io https://arcadegamestudio.itch.io. I sent an email to support@itch.io so they can check out ArcadeGameStudio and make sure they aren't profiting off other creator's stuff. You can message ZomBCool about it if you'd like; they may be affiliated with the Jam. Anyway, keep up the good work!
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Very good game and great graphics! Congrats!
I think I 100% the game (except for the map because the final area is annoying to explore and go back to)
how many villagers can you save in total? is it 16
Why Knight has such a floaty jump? It ruins immersion
dsc
please add a reset feature
I got softlocked
I accidentally softlocked myself by entering the dracula's room and then exiting before the cutscene could trigger, the cutscene triggered while I was outside the room and now I can't get back into it
really good game though
i love this game, its so goo
*good
Great work!! I really like the gameboy art style!!
The Itch.io client only allows me to download the HTML5 version of the game, can you categorize the downloads by their platforms so I can download the exe?
this is a pretty cool game its kind of easy tho because you can just spam attack
SO COOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
Excuse me, but.. how much damage does Dracula need to eat? Fighting against him with the bugger is bugged, so i had to switch to a lady magician, shooting fireballs every time i could, but still - Dracula outlived like 5 iterations of his transformations, and could go more! : F
just use the knight bro
can you even get the knight up there
is so ez bro i did it
Cool but stumped. Hard but good.
so i just stumpled upon this game which is FANTASTIC! BUT i really wish there was a feature where you could go back to past saves or just erase saves because i beat the first boss and rescued the witch but then i went to save and i accidently hit q and up at the same time so now i cant progress
The save game location on windows is in %appdata% in path C:\Users\{USERNAME}\AppData\Roaming\itch\Partitions\gamesession_33700\IndexedDB
The save game folder is called "itch-cave_game.itch_0.indexeddb"
Deleting that folder will erase your save so that you may try again.
:)
Ok. First, congratulations for the project, it's a simple game but with good mechanics and a gameboy aesthetic. Now, i've found this bug when you open the door of the boss and enter and exit the room in the same time. The text appears, but the fight don't begin and the character can't enter in the boss' room to defeat him.
Is there a walkthrough somewhere?
How many villagers are there? It would be nice to have a counter or something.
What is the Bugmeister trying to give you clues about? I tried digging next to him to no avail.
Where is the save file?
...and now a game bug. I get to the castle in front of the door and my character is stuck in his flight pose and won't let me attack. There's also a rat spawning right at the left of the screen.
I just want to complete the game 100%. =( I beat Dracula, rescued about 9 villagers, unlocked Bugmeister and found the dev room.
how do u dig
I don't know if it is digging per se but as the Bugmeister, when you get to low health, you stop spawning minions and it looks like you're digging. It might not be. No one is saying how to solve that puzzle.
Wait, one can actually dig?
I thought there are only those 2 buttons for jump and attack! :O
including the special area, I found 12 villagers.
maybe there are more if digging can open up new areas
The save game location on windows is in %appdata% in path C:\Users\{USERNAME}\AppData\Roaming\itch\Partitions\gamesession_33700\IndexedDB
The save game folder is called "itch-cave_game.itch_0.indexeddb"
Deleting that folder will erase your save so that you may try again.
:)
Is there a way to better control the Bugmeister's bugs? They keep going in the opposite direction, getting stuck on walls etc. Also, if they go somewhere you aren't, you can't spawn anymore. Can I recall/reset them in that case (apart from changing screens)?
Also, when I was trying to make my way back from a dead-end, my Bugmeister decided to stop spawning bugs and dig(?) instead. So I died. =(
Spot-on, all that is missing is a Gameboy version
This is one of my new favourite games the combat and exploration is so fun!!
I think the web version is quite buggy. I died and were in an infinite loop of taking damage even when Im dead already. Also are those controls for a left handed person, cause for me as a right handed player it is REALLY awful to control the player. Maybe its just me but the controls should be revised. Other than that I really love the art style! Pretty beautiful game, you got there :D
this is SO good!! Great Metroid-Vania . 10/10
on web I can't do anything
Very fun!
Excelent game, very funny and entretaining!
how do you start it? lol
This game made me realize how much fun old school platformers were on the Gameboy. While knowing this game was part of the gbjam, it still brings in all the nostalgia to another level as the artwork, the level design, and the game loop just scream this came out in the wrong era. Even with the fact that it has the "use this character until you get another unique, niche character that is required", the devs really hit the nail on the head with this game
As far as glitches go, I only faced two that arguably are really huge oversights:
1. The character chosen glitch: This glitch is when you're playing as one character but the game thinks you're another character; an example being I was playing as the Bugmeister, changed screens and the game thought I was the night. Even following the advice of others on this page, this glitch broke my game as it would only allow me to do basic jumps and no attacks, regardless of who I switched to
2. The villager count/final boss oversight: I'm not sure how this game was programmed, but the game lets you get the end screen without defeating the final boss as long as you have 10 villagers. Not too big of a deal for those who cleared the castle, before returning to town, but I ended up "beating" the game before defeating Dracula. On top of that, there is (***SPOILERS***) a secret 11th villager you can find after defeating Dracula. The issue is that if you do get the 11th villager, the game will no longer allow you to get the ending (***END SPOILERS***)
All in all, the nostalgia was real with this game. It wasn't too difficult, it has it's nice quirks with the different characters and their abilities, and it's wholly reminiscent of old school Gameboy games
My playthrough:
o m g i defeated dracula but no bug meiseter ;(
I ran into a bug where I think saving as the witch immediately after switching to her for the first time caused the game to do various weird things, including show both a knight and a witch in town, make me show as a knight but have the witch's character UI element in the corner and be unable to use any attacks at all.
I forgot how I fixed this but eventually I got it fixed.
I understand that the dev may not be fixing bugs anymore, but I feel like I should document this, in case anyone's curious, and you never know if it'll be useful information for a speedrunner.
to fix it you need to switch to the knight then the witch
Pretty solid game, though I rage quit at the Dracula fight. Bosses really need health bars so I could tell how bad I'm doing. Feels like I hit Drac five hundred times and he's still trucking.
Otherwise, I like the simple set up, and switching characters to unlock different playstyles has always been one of my favorite mechanics in games. Good work!
One way to cheese the Dracula fight is to note that Dracula won't move off his bat phase if you don't destroy all the bats surrounding him.
It's easiest to accomplish this using the bugmeister.
Aha! Funnily enough, I literally just managed to beat him without even knowing that. Took a while, though!
Still have not found bugmeister yet, actually, but thanks!
I love this Metroidvania! Great work Richard, Shannon, and Diane! After I finished it, I saw this on itch.io today: https://arcadegamestudio.itch.io/the-knight-from-nokia-3310 It was posted one day ago. I don't know if you are affiliated with ArcadeGameStudio? If not, it appears they stole your game Cuckoo Castle. The title and the music are missing, but otherwise, it's Cuckoo Castle.
Definitely stolen then :p Thanks for notifying! It appears the game was already removed before I could even take a look.
No worries :) ArcadeGameStudio's page on itch.io with your game which they called "The Knight from Nokia," was up for just one day. Under the usual links on the upper right side of the page like Follow..., Add to Collection..., Rate This Game, etc. they had one stating that they entered your game (without credit) into the "OpenGameArt Winter Game Jam 2022." I followed that link. There, in the comments another itch.io user, ZomBCool https://itch.io/profile/zombcool was asking ArcadeGameStudio for information about the assets they used to make the game, which if they couldn't provide, ZomBCool said the game would have to be removed from entry. I posted a reply to ZomBCool saying I thought the game was stolen from you and provided links to your page and game, and to the ArcadeGameStudio page on itch.io. I think this may be why they took down their page so fast. But they still have a presence on itch.io https://arcadegamestudio.itch.io. I sent an email to support@itch.io so they can check out ArcadeGameStudio and make sure they aren't profiting off other creator's stuff. You can message ZomBCool about it if you'd like; they may be affiliated with the Jam. Anyway, keep up the good work!
how do you unlock the bugmeister?
Once you have the witch, you should be able to find a new path through the sewers. After which you can find the bugmeister in a room :)
this game's really good.
bugmeister is super cool, inspired a weapon for the game i'm currently making
I somehow seem to have broken the game and softlocked myself after dying to a sewer monster. :?
git gud
I really like this game, nice work!
super fun!
Thank you for the download.
Bugmeister kind of creeps me out
what does he mean by "dig dig dig; I must reach them yes; they speak to me so I dig; will you help me find them?"
the bodies
is there a secret there?
do you really wanna find out?
yes plz
Then dig dig dig, you must reach them yes, they speak to you so you must dig, you must help him find them (bugmeiser gives clues is what I mean)
Awesome game!
Beautiful game. I had so much fun. Definitely downloading the windows version to keep my progress. Good work!