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Overall I think this is a good game, but it needs a bit of work to reach it's full potential.


Good things:
Great palette and use of palette changes and lighting.
Fun gameplay, if a little too much filler passages at times.
Good overall conceit.

Bugs:
Right-clicking on the screen creates a firewall effect that harms the player but not enemies.

Problems:
No savegame!!!
No explanation of controls in download file. Fine if you've got internet access, if not...
InCREDIBLY slow. Try running this on an atom processor. For a game with this low a resolution, it -should- run on a gameboy.
Hitboxes are unclear - one assumes the sword is the edge of the hitbox, but it's in front of the swish of air in front of the sword that is the edge. This leads the player to get too close and get hurt.
No fullscreen and screen does not expand properly for non-standard resolutions (1078x600)
Unclear at times - NPC's ask questions and it's not clear whether you're supposed to or able to interact.
Dead end tunnels.

Suggestions:
Clicking 'Q' on the piggies could teleport back to the previous piggie, so that you can 'Q' yourself back through the levels but not right back to the start unless you want to.

This is pretty fun. Wish there was a way to change the controls though. 

Did the secret villager challenge @ _ @

This is really awesome, but I do have two complaint: when you pull up the map, the game does not actually pause - meaning there is no way to pause, period. Getting killed on your way back to the savepoint after rescuing the last, secret villager, because you had to 'pause' to answer the phone, is no fun :(

On Arch Linux you could get the libnotify.so.4 error (with 32 bits packages), by installing this package from AUR it resolve the issue : https://aur.archlinux.org/packages/lib32-libnotify....

Maybe a 64bits version can avoid that. Otherwise great game, a bit too small to play on PC though! :D

Related (For 64 bits Manjaro users)

Besides AUR's lib32-libnotify there are some other packages that need to be installed too:

lib32-gtk3 (removing lib32-gtk3-classic)
lib32-nss
lib32-gconf

I think that's enough to pull the dependency chain necessary for running this game. If not, just read console output then ask for help. :)

I love it when someone successfully recreates a classic style. Good job on this game. The visuals are nice and the music is very classic GameBoy. I dig it.



How do you fullscreen this game?

(+1)

What am I missing on linux? When I try to run the game I get this:

error while loading shared libraries: libnss3.so: cannot open shared object file: No such file or directory

Yeah me too, haven't found a solution yet

its the same problem with other games from itch.io

Can someone help 

Viewing most recent comments 92 to 99 of 99 · Previous page · First page